The library is another awesome example as books jump off the shelves and slide back in. The best level that exemplifies this is when Mickey ascends the clock tower as gears move in and out. When it goes 2.5 really show cases the remade design as things move in and out. The 3D segments aren’t bad, just a tad clumsy as it’s a little hard to tell where Mickey is in the space. I’ve found picking up all the diamonds is the main challenge. Most of the game is in 2D and Mickey runs and jumps from the left side to the right (pure classic comfort gameplay), picking up every 75 diamonds (no extra life for a full 100 as there are not that many in each level) and hidden items. Gameplay is, of course, classic platforming and moves, somewhat easily, from 2D to 2.5D to full 3D and back. It’s not as catchy as its 16-bit counterpart and lacks part of its charm. Fans of the original game, such as myself, will find the remade music in full non-chiptune sound will be pleasantly surprised. And the sounds are all in the proper places. Musically, the game is pleasant and easy on the ears. A perfect example of this is when he is swinging from lamp from lamp and he says “Oh, c’mon!” Such moments are few and far between. Or have Mickey comment about what’s going on. Let the game speak the atmosphere, draw one in. Plus, there are comments from an unknown narrator who provides “color” of the scene. The original game had them swirling in the forest as I watched Mizrabel kidnapped in the forest. It’s just a solid platformer that’s short, something that can be beaten in a few quiet evenings and a few more if your inner completionist gets channeled.Īnyway, the story is not very well told as there are not cutscenes–just still pictures with voice overs. Tell me, is that an easy thing to resist? So no, I didn’t resist it.Īnd it isn’t like the demo is a massive let down –or even a let up. The deal was a little hard to resist: game, original Genesis game, and an active wallpaper for 15. Last weekend, I picked up a copy of the remake of The Castle of Illusion Starring Micky Mouse on PSN. More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics.Castle of Illusion (PSN remake) Posted: Ap| Author: psychphan | Filed under: PS3, Reviews, Video Games | Tags: Castle of Illusion, Castle of Illusion review, Genesis game, PSN, reviews, Video games | Leave a comment This review was conducted using the Xbox 360 version of the game. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |