![]() * Fixed cursor hide/show issues when using ALT+TAB ![]() * Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible) * Fixed infinite looping effects when owner object had been already deleted * Tweaked Trineangles visual deletion to be instant instead of delayed * Tweaked new level indicator in playable map scene * Fixed issue where ALT+TAB could result missing characters * Fixed issue where wallhead projectiles cut Zoya’s grappling hook * Tweaked surface jumps from water (now instant, not delayed) * Tweaked player wall jumping so that exploiting wouldn’t occur * Fixed issue where crouching could cause movement stuck * Fixed some broken AI navigation mesh data in various levels * Fixed and tweaked lots of small gameplay issues in all levels * Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed * Added a failsafe logic if online multiplayer game server doesn’t respond so that game wouldn’t jam into “Refreshing…” window * Optimized AI navigation mesh data sizes * Batched model particles to single draw call * Fixed memory leak issues with AI navigation mesh data Windows v1.02 patch and Linux & OS X BETA release Trine2_32bit.CT (95.We’ve just updated Trine 3: The Artifacts of Power on Steam, and the Mac and Linux BETA versions are now available for everyone to try.Īlso the Windows version has been updated with lots of fixes! Check out the full list of changes below □ Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.v1.18 + DLC table tested on skidrow only. ![]() v2.00 + Complete Story table has AOB scan, made with CE 6.3, tested on initial release, and Build367. If the damage received are larger than your current health, you still die.ĭefault: 16, can be changed via the table. Increase the moving speed of warrior's Charge. Need to switch character once after this script is activated for the initial release. No need to wait in-between each Charge execution.Īn empty charge reload bar would stay on screen after using Charge once, just ignore it. Need to switch character once after this script is activated. Shorten the hammer return delay from 4 seconds to 1.5 seconds after throwing it out. You don't need to hold down the attack or throw key to have the explosion hit. Stealth pointer is just for reference, as stealth stays full always when the script is enabled (until pressing R key of course). Stealth pointer won't be shown until you use stealth once. The stealth bar stays full, press R to cancel. e.g., some of the leaf-type surfaces can't be attached. Not every surfaces are attachable with the rope still with this script on. That means your mage can fly anywhere on screen with thie script activated.ĭefault: 160, can be changed via the table. You can levitate the object you're standing on. ![]() Skill Points pointer won't be shown until you access the Skill Menu once. press Ctrl + to set 10, Ctrl - to set 0, or you can edit the value via the table. Health pointer won't be shown until you get hit once.Īccess the Skill Menu after the script is activated. Health still drops but hero won't be killed. (scripts have "(Build367)" after the name can be used on Build367.) you can make as many objects as possible, as long as your machine can hold. Instant Explosion Hammer, Hammer Return Delay Shorten, Charge No Reload, and Charge Moving Speed Up for warrior.Īdd a script to set max blocks/planks the wizard can cast. (Almost)Every Surface Attachable for thief, These new scripts are included in the +10 table, and they are: The AOB scans for these new scripts are little bit rough though, they may not work on the newest game version. Seems many games that are coming soon require 圆4 OS, feeling kinda stupid not to upgrade to 圆4 win7 instead when AC4 was out.Īnyway, replaying games this week before I decide to make space for another partition to install 圆4 or not, and these scripts are some of the by-products of my play-through. Updated the table for, rewrote some scripts for Build367. ![]()
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